This is an old revision of the document!
Below is a link to Prof Nelson's lab introduction video. If you missed it at the start of lab you can watch it here. Or, even if you were present at the start of lab you can go back and review it as you work through the lab to help answer questions along the way. BUT, it is not substitute for also carefully reading the lab assignment itself.
* Intro Video
In this lab you will be given a secret message that has been encrypted with a secret key. You will create a circuit that tries every possible key until you find out which key successfully decrypts the message.
Your design will start searching for the key after the center button is pressed. The current key being tried is displayed on the LEDs, and your stopwatch from a previous lab is used to time how long it takes for you to find the correct key. Once you have discovered the secret message, you will display this secret message on the VGA monitor.
The progression of the exercises is:
In computer systems, we typically use an 8-bit integer value to represent different characters, including uppercase (A, B, C, …) and lowercase (a, b, c, …) alphabet characters, digits (0, 1, 2, …), symbols ($, %, ^, …) and special characters (space, tab, new line). Online you can easily find an ASCII Table that lists the integer values we use for each of these characters. Almost all computers and electronics you will encounter use these same standardized ASCII values. When you consult this table, be mindful that the values are typically listed in both decimal and hexadecimal, so be sure you are looking at the correct column!
D
?d
?0x09
? (Enter it in LearningSuite as it appears in the linked ASCII table.)This lab is all about encryption and decryption, but it may be the first time you've learned about these things. At the most basic level, an encryption process takes two inputs: a message (we call plaintext) and a secret key (we call the key). It produces an encrypted message, called the cyphertext. Decryption is the reverse process. It takes the cyphertext and the same original key, and produces the original plaintext.
In this lab we will be using the RC4 encryption algorithm. It's an old encryption algorithm, and don't worry, you don't need to understand how it works. What's important to know for our system is that we are going to use messages that are 16 bytes long (128 bits), and a 24 bit key.
As an example, we may have a 16 byte message, “WE LOVE ECEN 220”, which we can assign to logic
in SystemVerilog like this:
logic [127:0] plaintext; assign plaintext = {8'h57, 8'h45, 8'h20, 8'h4C, 8'h4F, 8'h56, 8'h45, 8'h20, 8'h45, 8'h43, 8'h45, 8'h4E, 8'h20, 8'h32, 8'h32, 8'h30}; // The above is split up to show the individual bytes, we could also store it like this: assign plaintext = 128'h5745204C4F5645204543454E20323230; // Or like this: assign plaintext = {"W", "E", " ", "L", "O", "V", "E", " ", "E", "C", "E", "N", " ", "2", "2", "0"}; // Or like this: assign plaintext = {"WE LOVE ECEN 220"}; // All of the above assign the plaintext to an identical value
If we encrypt this message using the following key:
logic [23:0] key; assign key = 24'h010203;
The resulting cyphertext will be equal to 128'h5c057e9fd5458ec36d7ef9cc4d23ea3e
. If you look up these values in the ascii table you will see that the cyphertext is not a readable message. For example, the first byte, 5c
is for character \
, and some of the bytes (such as ea
) aren't even valid ascii character values.
If we decrypt this cyphertext with the same key we will get back the original message. If we use the wrong key, we will get another unreadable message
(If you're interested, you can try this out on https://cryptii.com/pipes/rc4-encryption. Just keep in mind you need to reverse the bytes of the key. If you choose key = 24'h010203;
, then enter 03 02 01
for the key on the website).
In this lab you will be given the cyphertext, and then you need to try all of the keys until you find one that produces a readable message. Then you will have hacked the system and figured out the key!
You might be worried that you will find a key that produces a readable message, but is not the correct key. Don't worry, the odds of this are extremely unlikely (and we've double checked that this won't happen with the encrypted messages we give you).
Once you've figured out the key and decrypted the secret message you will want to display it. Unfortunately there's no easy way to display messages like this on the board, so you are given some modules that can be used to display text on the monitor using the VGA connection.
You can download the following modules and add them to your Vivado project:
done
output, and provide the decrypted message.start
signal. It will output (x,y) pixel values that when connected to the BitmapToVga
module, will draw the message on the screen. You will be given a top-level that connects these two modules together, so you only need to worry about sending the correct inputs to the CharDrawer
module.You should use your 7 segment controller from a previous lab for this.
The full system for this lab is shown below. Almost everything you design will be contained in the Codebreaker
module that you will implement shortly. The top-level module, shown in the diagram below, is provided to you and you shouldn't need to modify it (except perhaps for your personal exploration).
The top-level module is codebreaker_top
. Download it here: codebreaker_top.sv
Look over the top-level module, and make sure you understand how it works. The module contains:
clk_generator
instance, that generates a 25MHz clock needed by the VGA display. NOTE: this is a complex circuit which is able to synthesize multiple other clocks from a single input clock. As such, it REQUIRES at least 400ns simulation time before it will output valid clock signals to the rest of your circuit. See note below.BitmapToVga
instance, that controls the VGA outputs, and has inputs that allow you to modify the pixel colors of the bitmap that is displayed over VGA.CharDrawer
instance, that is connected to the BitmapToVga
, that is used to draw messages to the bitmap, and thus the VGA display.SevenSegmentControl
and stopwatch
instances, that are configured like the Stopwatch lab.Codebreaker
instance.Complete each of the following steps:
Codebreaker
module (ports listed below). All other modules have been given to you, or were created in previous labs. IF YOU HAVE ACCESS TO A VGA MONITOR, DO THE FOLLOWING STEPS.
key_display
and stopwatch_run
outputs to 0.plaintext_to_draw
output to a message of your choice to draw on the screen (the CharDrawer
can only draw upper case letters, digits and spaces.draw_plaintext
output to the start
input.btnc
. You don't need to show it to the TAs but this will verify that you have a working VGA setup.</del>IF YOU DON“T HAVE ACCESS TO A VGA MONITOR YOU MAY SKIP THE ABOVE STEPS - YOU WILL DO SOMETHING LATER IN THE LAB INSTEAD.
Module Name = Codebreaker | |||
---|---|---|---|
Port Name | Direction | Width | Description |
clk | Input | 1 | 100 MHz Input Clock |
reset | Input | 1 | Active-high reset |
start | Input | 1 | Begin searching for the secret key |
key_display | Output | 16 | Display portion of current key value being tested |
stopwatch_run | Output | 1 | Active-high enable of stopwatch |
draw_plaintext | Output | 1 | Raise this signal to tell the CharDrawer module to start drawing your message. |
done_drawing_plaintext | Input | 1 | This input is high once the CharDrawer module is done drawing your message. |
plaintext_to_draw | Output | 128 | The ASCII message to send to the CharDrawer |
The next step of this lab is to actually decrypt and display a message. To do this, you will have to instance the decrypt_rc4
module in your Codebreaker
module. Before you start modifying your SystemVerilog, you will design the state machine that interacts with the decryption module.
This exercise is entirely done on paper. Design and draw a finite state machine that:
Inputs to your state machine:
Codebreaker
input start
Codebreaker
input done_drawing_plaintext
done
output of the decrypt_rc4
module. Outputs of your state machine:
enable
input of the decrypt_rc4
module.draw_plaintext
output of Codebreaker
.
Remember, the decrypt_rc4
module takes some time to perform the decryption, so you will need to wait for the done
output to be high before displaying the message on the display.
Tips:
Pass-off: Use Zoom to share your state machine with the TA and get feedback. This is strictly to keep you from wasting a lot of time implementing a state machine which has obvious problems.
Implement your state machine in your Codebreaker
module. Test your design with the following 128-bit cyphertext and 24-bit key. You should get a readable message in your simulation. You should be simulating codebreaker_top and using your own Tcl file.
assign key = 24'h79726a; assign cyphertext = 128'h93a931affae622e10a029bd3d4bd6ced;
Use simulation to debug your design when necessary. A reset time of at least 400 ns is required to allow the clk_generator module to begin functioning properly and get a clk signal to your Codebreaker module. Remember to use the signals of codebreaker_top and not Codebreaker in your tcl script ('CPU_RESETN' and not 'reset'). Pass-off:
Include a screenshot of the simulation showing the decoded message in the lab report. In order to make the decoded message be in ASCII instead of hex, change the radix of the plaintext_to_draw to be ASCII (right click it in the simulation window to get to radix menu).
The final object of the lab is to modify your state machine to complete the above flow diagram. This consists of a system that tries every possible key value until the input cyphertext is correctly decrypted.
You know you have located the correct key when the produced plaintext only contains the characters A-Z, 0-9 or space.
Changes from the last exercise:
stopwatch_run
output of Codebreaker
. Run the stopwatch after the user presses the button and stop once a valid plaintext message is found.Checking that each of the 16 bytes in the plaintext is valid may require writing a very long logic expression. To save yourself some typing, we will give it to you:
// Check that each byte of the plaintext is A-Z,0-9 or space. logic plaintext_is_ascii; assign plaintext_is_ascii = ((plaintext_to_draw[127:120] >= "A" && plaintext_to_draw[127:120] <= "Z") || (plaintext_to_draw[127:120] >= "0" && plaintext_to_draw[127:120] <= "9") || (plaintext_to_draw[127:120] == " ")) && ((plaintext_to_draw[119:112] >= "A" && plaintext_to_draw[119:112] <= "Z") || (plaintext_to_draw[119:112] >= "0" && plaintext_to_draw[119:112] <= "9") || (plaintext_to_draw[119:112] == " ")) && ((plaintext_to_draw[111:104] >= "A" && plaintext_to_draw[111:104] <= "Z") || (plaintext_to_draw[111:104] >= "0" && plaintext_to_draw[111:104] <= "9") || (plaintext_to_draw[111:104] == " ")) && ((plaintext_to_draw[103:96] >= "A" && plaintext_to_draw[103:96] <= "Z") || (plaintext_to_draw[103:96] >= "0" && plaintext_to_draw[103:96] <= "9") || (plaintext_to_draw[103:96] == " ")) && ((plaintext_to_draw[95:88] >= "A" && plaintext_to_draw[95:88] <= "Z") || (plaintext_to_draw[95:88] >= "0" && plaintext_to_draw[95:88] <= "9") || (plaintext_to_draw[95:88] == " ")) && ((plaintext_to_draw[87:80] >= "A" && plaintext_to_draw[87:80] <= "Z") || (plaintext_to_draw[87:80] >= "0" && plaintext_to_draw[87:80] <= "9") || (plaintext_to_draw[87:80] == " ")) && ((plaintext_to_draw[79:72] >= "A" && plaintext_to_draw[79:72] <= "Z") || (plaintext_to_draw[79:72] >= "0" && plaintext_to_draw[79:72] <= "9") || (plaintext_to_draw[79:72] == " ")) && ((plaintext_to_draw[71:64] >= "A" && plaintext_to_draw[71:64] <= "Z") || (plaintext_to_draw[71:64] >= "0" && plaintext_to_draw[71:64] <= "9") || (plaintext_to_draw[71:64] == " ")) && ((plaintext_to_draw[63:56] >= "A" && plaintext_to_draw[63:56] <= "Z") || (plaintext_to_draw[63:56] >= "0" && plaintext_to_draw[63:56] <= "9") || (plaintext_to_draw[63:56] == " ")) && ((plaintext_to_draw[55:48] >= "A" && plaintext_to_draw[55:48] <= "Z") || (plaintext_to_draw[55:48] >= "0" && plaintext_to_draw[55:48] <= "9") || (plaintext_to_draw[55:48] == " ")) && ((plaintext_to_draw[47:40] >= "A" && plaintext_to_draw[47:40] <= "Z") || (plaintext_to_draw[47:40] >= "0" && plaintext_to_draw[47:40] <= "9") || (plaintext_to_draw[47:40] == " ")) && ((plaintext_to_draw[39:32] >= "A" && plaintext_to_draw[39:32] <= "Z") || (plaintext_to_draw[39:32] >= "0" && plaintext_to_draw[39:32] <= "9") || (plaintext_to_draw[39:32] == " ")) && ((plaintext_to_draw[31:24] >= "A" && plaintext_to_draw[31:24] <= "Z") || (plaintext_to_draw[31:24] >= "0" && plaintext_to_draw[31:24] <= "9") || (plaintext_to_draw[31:24] == " ")) && ((plaintext_to_draw[23:16] >= "A" && plaintext_to_draw[23:16] <= "Z") || (plaintext_to_draw[23:16] >= "0" && plaintext_to_draw[23:16] <= "9") || (plaintext_to_draw[23:16] == " ")) && ((plaintext_to_draw[15:8] >= "A" && plaintext_to_draw[15:8] <= "Z") || (plaintext_to_draw[15:8] >= "0" && plaintext_to_draw[15:8] <= "9") || (plaintext_to_draw[15:8] == " ")) && ((plaintext_to_draw[7:0] >= "A" && plaintext_to_draw[7:0] <= "Z") || (plaintext_to_draw[7:0] >= "0" && plaintext_to_draw[7:0] <= "9") || (plaintext_to_draw[7:0] == " "));
Simulate your brute-force design on the cyphertext below. HINT: the key is 000005 - be sure your circuit finds that one.
assign cyphertext = 128'hca7d05cd7e096d91acaf6fd347ef4994;
Include a screenshot of your simulation waveforms demonstrating that your simulation works and finds the correct key (be sure both the key and resulting decoded text are visible in the simulation).
Final Pass-Off: Choose two of the cyphertexts below, decode the message, and display it on the VGA display demonstrate that it works via simulation. NOTE: the cyphertexts were encoded using a key fairly close to 0 to minimize simulation time. Thus, if your search has not found the key prior to it reaching the value of 30, then you have a problem in your design and you can kill the simulation and start debugging your design.
Be sure the original cyphertext, decoded text, and the resulting key are visible in your simulation waveforms.
assign cyphertext = 128'hca91b1577f34443894de1001885d6aa5; assign cyphertext = 128'h57e967f1e86498a1eedc596a84f1fa26; assign cyphertext = 128'h5b99cbef5dffe0f58c3e81df23ba858f; assign cyphertext = 128'h77c58ceb8e5b342a583db6be53f8097c; assign cyphertext = 128'hbd6a2012369d963f18802a8a70ca7ec7;
Synthesize and implement your design.
Submit your synthesis logs to LearningSuite to demonstrate that you had no errors or critical warnings and, therefore, that your design *should work in all likelihood in hardware.
Go to the tab “Reports” at the bottom of the screen. The report will likely be called “synth_#_synth_synthesis_report_#”. Print to PDF as you would other SV modules and submit to learning suite.
For the synthesis and implementation logs, explain the source of any CRITICAL WARNING messages and why they are OK.
Submit your Codebreaker
SystemVerilog module using the code submission on Learning Suite. (Make sure your SystemVerilog conforms to the lab SystemVerilog coding standards).
Attach a video of your experiment where you choose one of the cyphertexts above and demonstrate how your circuit finds the proper key and stops with the key value showing on the LEDs. Be sure to state in the video what the cyphertext you chose was and then show in the video what the key found was.
Attach a video of your experiment where you choose the following cyphertext: 128'hcb0fe06d94203b26091cf45485cda9 and demonstrate how your circuit finds the proper key and stops with the key value showing on the LEDs. Be sure to state in the video what the cyphertext you chose was and then show in the video what the key found was. Also, state how long it took as measured by your timer.
For the final passoff part you have 2 choices. The first choice is the default method. But, if you don't have access to a VGA monitor you may do the second one.
Choice #1: Connect a VGA cable to computer monitor and demonstrate that when your board finds a key, it also displays the decoded message correctly. In doing this, if you find that nothing displays when a key has been found you may want to go back up to the exercise that has been struck out and do that part to ensure that your board can talk to the VGA monitor and actually draw stuff on it. Create a video that shows this running on both of the experiments you did above where youshow the key that was found as well as the decrypted message that is displayed on the monitor. Obviously, you can only do this if you have access to a computer monitor that accepts VGA (the VAST majority of monitors made in the past 30 years will, only very recent monitors have quit supporting VGA and only support HDMI).
Choice #2: Speed up your brute-force algorithm by using 2 or 4 simultaneous RC4 decryption instances, and have each of them try a different part of the key space. Stop as soon as one of the modules find the correct key and display that key on the LED's. The best way to do this will be to make a controller (maybe a state machine?) that tells them all to start and waits for one of them to signal that it found the key. The state machine then needs to stop them all (one will already be stopped) and then select the right output to display on the LED's to show what the key was that was found. It should show that key until another test is run again.